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Game Design

Game Design

The design of Fun and everything technical behind it

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Concepts

  • Brainstorming

  • Illustrations

  • Mind Mapping

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Features

  • Analysis

  • Structuring

  • Documentation

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Systems

  • Modularity 

  • Rationalizing

  • Iterating

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Engine

  • Prototyping

  • Balancing

  • Feedback

Professional Projects

Sackboy: A Big Adventure

2021 British Family Game of the Year and Game of the Year, Sackboy is a 3D adventure multi-level arcade game that encapsulates your inner child and competitive gamer at the same time.

Kart Racing (Shelved Project)

The game had a unique approach to the traditional kart racer genre. I had the opportunity to contribute in various aspects of design. This involved creating Documents, Prototyping(UE4), Level Design and Balancing.

Unannounced Project

Worked on a AAA title as a Game Designer, forging unique mechanics for Online Games Modes, Live Ops, Progression Models, Meta and Core Gameplay.

Unannounced Project

Currently, working on a AAA title as a System Designer,
handling Combat for a PvP Shooter. 

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Personal Projects

MORPH: Table top card game

MORPH is a Table Top Card Game that can be played solo or with a pal. The game is designed to be as DIY as possible with basic household resources

Roller Madness

Roller Madness is a 3D version of the classic 'PacMan' games. Created this during my Unity tutorials.

Documentation

DURGE - Character Design - Valorant

Designed a character for Valorant and formatted it into a feature design document. This document details out all aspects of the gameplay mechanics design for this agent.

ARASKA - Level Design - POP WW

Designed a Level Design Document for Prince of Persia: Warrior Within. The document is a tribute to the game and features a boss and the encounter with it.

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