
Kushal
Umralkar
Game Design
Game Design
The design of Fun and everything technical behind it

Concepts
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Brainstorming
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Illustrations
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Mind Mapping

Features
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Analysis
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Structuring
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Documentation

Systems
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Modularity
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Rationalizing
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Iterating

Engine
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Prototyping
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Balancing
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Feedback
Professional Projects
Sackboy: A Big Adventure




2021 British Family Game of the Year and Game of the Year, Sackboy is a 3D adventure multi-level arcade game that encapsulates your inner child and competitive gamer at the same time.
Kart Racing (Shelved Project)


The game had a unique approach to the traditional kart racer genre. I had the opportunity to contribute in various aspects of design. This involved creating Documents, Prototyping(UE4), Level Design and Balancing.
Unannounced Project


Worked on a AAA title as a Game Designer, forging unique mechanics for Online Games Modes, Live Ops, Progression Models, Meta and Core Gameplay.
Unannounced Project


Currently, working on a AAA title as a System Designer,
handling Combat for a PvP Shooter.
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Personal Projects
MORPH: Table top card game




MORPH is a Table Top Card Game that can be played solo or with a pal. The game is designed to be as DIY as possible with basic household resources
Roller Madness




Roller Madness is a 3D version of the classic 'PacMan' games. Created this during my Unity tutorials.
Documentation
DURGE - Character Design - Valorant




Designed a character for Valorant and formatted it into a feature design document. This document details out all aspects of the gameplay mechanics design for this agent.
ARASKA - Level Design - POP WW

Designed a Level Design Document for Prince of Persia: Warrior Within. The document is a tribute to the game and features a boss and the encounter with it.